Sabtu, 01 Oktober 2011

Prototype - RIP




Alex's primary superpower is his ability to shapeshift, changing his body to suit his needs. Going hand in hand with this power is his ability to "consume" others, absorbing them entirely.
This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.

Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand to hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.
Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass - either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to totally decimate a single target.
For movement around the city, the player uses extreme parkour, enhanced heavily by Alex's increased physical abilities. When sprinting, he will automatically hop over cars, barriers and other obstacles without losing momentum. Alex will also scale any wall he comes into contact with and simply knock aside any humanoids that get in his way without stopping. He can jump great heights and distances, enough to clear five-story buildings, and can sprint at extreme speed indefinitely. Falls cause no damage to the player even from the greatest heights. Even small jumps are enough for Alex to dent the ground beneath him, and falls from sufficient heights will create shockwaves at the point of impact which will kill most humans nearby and send objects as large as cars flying. Falling height also factors into several of Alex's melee attacks.

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